![]() ![]() "A philosophical, ruminative adventure for fans of the CW network's The 100. For as long as Emmeline can remember, shes longed to leave the isolated world of the settlement and explore the wilderness that calls to her in her dreams. ![]() Did she make the right choice to leave the settlement-and can her relationship with Kane survive the ordeal? Matisa insists that to set things right and to fight the evil that is bringing all this danger and turmoil to the forest, Emmeline must journey to Matisa’s people-even if that means leaving Kane behind. After putting so many lives in danger, she starts to doubt everything she once knew. ![]() With First Peoples guide Matisa at her side, Emmeline rallies a brave group to join her on her quest into the unknown, including her beloved Kane and his two younger brothers.īut the journey soon proves far more dangerous than Emmeline anticipated-with warring clans, slavers, colonists, disease, and natural disasters seemingly at every turn. Turn 4: Usually the follow-up play from Turn 3, so you can Rockslide, Darkhawk, Moon Girl, there are a ton of combinations and efficient ways to play a variety of cards this turn that are purely dependent on draws. And now that the Council has fallen, she will finally, finally get that chance. Turn 3: 1 Moon Girl (Make sure the cards to your left are worth it) 2 Rockslide (Love disrupting my opponent ASAP) 3 Darkhawk. For as long as Emmeline can remember, she’s longed to leave the isolated world of the settlement and explore the wilderness that calls to her in her dreams. ![]()
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